{"id":1656,"date":"2020-05-23T19:50:49","date_gmt":"2020-05-24T02:50:49","guid":{"rendered":"https:\/\/www.gamesround.com\/blog\/?p=1656"},"modified":"2020-05-23T19:50:49","modified_gmt":"2020-05-24T02:50:49","slug":"team17-publishes-honey-i-joined-a-cult","status":"publish","type":"post","link":"https:\/\/www.gamesround.com\/blog\/team17-publishes-honey-i-joined-a-cult","title":{"rendered":"Team17 publishes Honey, I Joined a Cult"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Team17 has today announced a new partnership with UK developer Sole Survivor Games on their upcoming resource management strategy title,&nbsp;<em>Honey, I Joined a Cult<\/em>. Currently in development for PC,&nbsp;<em>Honey, I Joined a Cult&nbsp;<\/em>puts players in charge of creating, operating, and growing a cult in the funky 1970s, from choosing the organisation\u2019s symbols, relics, and merchandise, to recruiting new acolytes and deciding where the toilets should be at the compound.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Honey, I Joined A Cult Partnership Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/nTskvG8YwkQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As players will discover, successful cults take hard work; in addition to establishing and evolving the organization, the leader\u2019s ego must also be kept in check. And of course, not everybody is going to agree with the newly founded group; players will have to deal with rival cults, nosey investigative journalists, and even the government in their ultimate mission to convert the masses to their cause.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Key Features:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Maintain and grow cult influence:&nbsp;<\/strong>Recruit cultists and followers to maintain the organisation\u2019s smooth operation; keep them entertained and happy to grow its money and influence<\/li><li><strong>Base building:<\/strong>&nbsp;Build the cult from the ground up and design the layout from \u2018hypno chambers\u2019 and bathrooms to monoliths and bedrooms<\/li><li><strong>Groovy missions:<\/strong>&nbsp;Complete missions to unlock resources or fulfil the leader\u2019s demands to keep their ego in check<\/li><li><strong>Counter threats:&nbsp;<\/strong>Overcome threats from nosey journalists, oppressive government bodies, and rival heretical cults<\/li><li><strong>Cult themes:<\/strong>&nbsp;Choose the cult\u2019s focus of worship, affecting the tech tree, missions and unlocks available<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Simon Reynolds, Co-Founder, Sole Survivor Games, said:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201cWe\u2019re thrilled to be partnering with Team17 on the development of Honey, I Joined a Cult. We\u2019re very aware of the company\u2019s track record with indie titles, and we know that we\u2019re in safe hands. Honey I Joined a Cult is our debut title as a studio, and we\u2019re looking forward to gamers getting their 70s funk on as they become supreme cult leaders.\u201d<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Max Everingham, Head of Publishing, Team17, said:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201c<em>No coercion or powers of suggestion were needed when the decision was made to sign Honey, I Joined a Cult. It has an incredibly intriguing theme, unique concept, and strong sense of humour that meant we were on board immediately.\u201d<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>About Sole Survivor Games<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sole Survivor Games is a UK based studio currently working on its debut title,&nbsp;<em>Honey, I Joined a Cult.&nbsp;<\/em>Visit&nbsp;<a href=\"https:\/\/www.solesurvivorgames.com\/\">https:\/\/www.solesurvivorgames.com\/<\/a>&nbsp;for more info.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>About Team17 Group plc<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Founded in 1990, Team17 Group plc is a leading international video games label and creative partner for independent developers. The portfolio comprises over 100 games, including&nbsp;<em>The Escapists<\/em>,\u202f<em>Overcooked<\/em>,<em>\u202fYoku\u2019s&nbsp;Island Express<\/em>,<em>\u202fYooka-Laylee<\/em>, the\u202f<em>Worms\u202f<\/em>franchise and many more from developers around the world. Visit\u202f<a href=\"http:\/\/www.team17.com\/\">www.team17.com<\/a>&nbsp;for more info. &nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Team17 has today announced a new partnership with UK developer Sole Survivor Games on their upcoming resource management strategy title,&nbsp;Honey, I Joined a Cult. Currently in development for PC,&nbsp;Honey, I Joined a Cult&nbsp;puts players in charge of creating, operating, and growing a cult in the funky 1970s, from choosing the organisation\u2019s symbols, relics, and merchandise, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1659,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1656","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Team17 has today announced a new partnership with UK developer Sole Survivor Games on their upcoming resource management strategy title, Honey, I Joined a Cult. 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