{"id":2181,"date":"2020-10-15T10:00:00","date_gmt":"2020-10-15T17:00:00","guid":{"rendered":"https:\/\/www.gamesround.com\/blog\/?p=2181"},"modified":"2020-10-14T14:44:12","modified_gmt":"2020-10-14T21:44:12","slug":"pitch-technologies-secures-100m-from-epic-megagrant","status":"publish","type":"post","link":"https:\/\/www.gamesround.com\/blog\/pitch-technologies-secures-100m-from-epic-megagrant","title":{"rendered":"Pitch Technologies Secures  $100m from Epic MegaGrant"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The financing will be used for developing new technologies for combining Pitch&#8217;s leading simulation capabilities, based on open standards, with the Unreal Engine.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>Our collaboration with Epic Games will make the power of the Unreal Game Engine more accessible to simulation developers. Pitch has a leading position in the open-standards-based simulation community and has a wide range of products that will synergize with Unreal Engine. The collaboration will also help game developers collaborate with simulation developers. Furthermore, this is a stepping-stone for innovation, where the bigger picture can be simulated and interacted with in VR, AR and MR in previously unseen applications.<\/p><cite>Bj\u00f6rn M\u00f6ller, President of Pitch<\/cite><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Founded in 1991 in Linkoping, Sweden, Pitch Technologies is one of the world leaders in standards-based interoperability products and services for training and simulation. Pitch has sold more than 100,000 licenses to aerospace and defense customers in 38 countries to companies like Boeing, Airbus, NASA, ESA, UK Royal Air Force and Mitsubishi. And now it is proud to announce the receipt of a substantial award from the $100 Epic Games MegaGrant fund.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Launched in 2019, Epic MegaGrants is a $100 million program to globally accelerate the work of talented teams and individuals working with Unreal Engine, 3D graphics tools, and open source software. The grant enables Pitch to develop new technologies for combining its leading simulation capabilities, based on open standards, with the Ureal Engine. The result will be an architecture that makes game-based simulation and training more distributed, high-performing and secure.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The financing will be used for developing new technologies for combining Pitch&#8217;s leading simulation capabilities, based on open standards, with the Unreal Engine. Our collaboration with Epic Games will make the power of the Unreal Game Engine more accessible to simulation developers. Pitch has a leading position in the open-standards-based simulation community and has a [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":2183,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2181","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The financing will be used for developing new technologies for combining Pitch&#039;s leading simulation capabilities, based on open standards, with the Unreal Engine.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Nikolay Chernishov\"\/>\n\t<link rel=\"canonical\" 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