The studio won't work only on games; in a blog entry sketching out the studio's center columns, the group takes note of that immovability will have an influence in whatever it is they assembled, yet that "XR is a totally new medium so we should regard it all things considered."
"Nobody comprehends what the hell they are doing in XR—we're all as yet finding it. For us to turn out over here and state we have the full grown masterpiece for this medium would be a H I L A R I O U S joke," clarifies that post. "Rather, we're going to initially experience a procedure of testing and sharpening new cooperations. Also, we're planning to take all of you with us!"
The group intends to work through an impressively open improvement process, what they're calling 'open prototyping,' that sees absurd:joy normally sharing GIFs, stories, recordings, models, and different reviews of the analyses and encounters it has underway.
Some portion of that push originates from the way that, in the group's words, "privileged insights are stupid in any case," and yet absurd:joy trusts its open XR, VR, and spatial figuring examinations will motivate different devs in working in the space and help further the medium all in all.
Ideal out of the entryway, absurd:joy has joined forces with Valve and Oculus and has expedited counsels from those two organizations and others to promote their XR improvement objectives. That previously mentioned $4.4 million speculation, in the interim, originates from Ed Fries of 1Up Ventures, WXR Fund, and Jaroslav Beck of Beat Saber dev Beat Games.