
Need
Publishing
Platform
PC,
PlayStation
Genre
Action,
Adventure
Monetization
Premium
Playing Mode
Single-Player
Engine
Unreal Engine
Stage
Beta
Long Way Home is a third-person narrative science-fiction survival adventure developed by Chaos Gates OÜ in Unreal Engine 5.
After a devastating space battle, an ISA pilot crashes on a remote moon orbiting the outermost gas giant of the Teegarden system. Cut off from civilization and stranded in hostile territory, the player must survive, explore unknown environments, recover lost technology and establish a path back home.
The game combines exploration, survival, resource management, base building and environmental storytelling. Players explore diverse biomes and forgotten infrastructure, gather and refine resources, construct operational outposts and uncover the events surrounding the crash and the wider conflict.
Long Way Home is set within Eons of Evolution, Chaos Gates' proprietary science-fiction universe. Although designed as a standalone game, its characters, locations and events connect with a broader shared setting spanning multiple stories and productions.
The project is currently in advanced production, with core gameplay systems implemented and a playable build available. Chaos Gates is seeking publishing and strategic partners to support the final production phase, additional content, polish, marketing and international release.
After a devastating space battle, an ISA pilot crashes on a remote moon orbiting the outermost gas giant of the Teegarden system. Cut off from civilization and stranded in hostile territory, the player must survive, explore unknown environments, recover lost technology and establish a path back home.
The game combines exploration, survival, resource management, base building and environmental storytelling. Players explore diverse biomes and forgotten infrastructure, gather and refine resources, construct operational outposts and uncover the events surrounding the crash and the wider conflict.
Long Way Home is set within Eons of Evolution, Chaos Gates' proprietary science-fiction universe. Although designed as a standalone game, its characters, locations and events connect with a broader shared setting spanning multiple stories and productions.
The project is currently in advanced production, with core gameplay systems implemented and a playable build available. Chaos Gates is seeking publishing and strategic partners to support the final production phase, additional content, polish, marketing and international release.







