Jordan-based mobile publisher Tamatem Games has announced that it secured $11 million in a funding round.
The funding round was led by PlayerUnknown’s Battlegrounds parent company, Krafton. Also present in the round were existing and new investors such as Venture Souq and Endeavor Catalyst.
Tamatem Games specializes in creating games for the Arabic-speaking market, and its releases have already been downloaded more than 100 million times. The capital will be used to develop its operations in Saudi Arabia. It presently employs 75 people, and the funds will be used to increase their number. In addition, the firm will create a training program to contribute to the growth of talent in the region.
“The demand for relatable and enjoyable mobile games is higher than ever, and our mission is to provide our region with the best gaming experience possible,” said CEO and founder Hussam Hammo. “Big things are happening for the mobile games industry in the region; we are reaping the rewards of our past successes and pushing forward with more experience and more grit. We are at the tip of the iceberg when it comes to the massive potential of mobile games in the Middle East/North Africa (MENA), and I am always super elevated when more people invest in the industry and the region.”
Anuj Tandon, head of corporate development for India and MENA at Krafton, commented, “We see huge potential in the MENA region and are happy to have started our investment journey here with a prolific publisher like Tamatem. We are committed to the MENA region and willing to take more bets in the overall media and entertainment sector, and this investment is aligned with our efforts to strengthen our commitment to the startup ecosystem. This is just the beginning of our many investments in this region.”
Tamatem plans to grow into other countries in the Middle East, in addition to its current operations in Saudi Arabia, which houses 70% of its users.
This isn’t the first fundraising event for Tamatem. The publisher has raised $17 million in funding since its formation in 2013. It has over 50 published games with over a million monthly active users.
The publisher also has plans to establish a gaming academy to train, educate, and elevate employment in the sector, which is part of its strategy to drive market expansion and maturity.
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